Then you’re shot from a cannon into a cafeteria full of robots, the opening of The Prodigy’s Invaders Must Die starts pulsing in your ears, and glorious, cathartic hell breaks loose. Chai, a dynamo when pummelling robots, handles like a pensioner’s boule in the jumping puzzles, making them even less of a satisfying intermission once they become tougher and time-limited. There are still good jokes, and interesting boss battles, and the core combat never gets dull, - but too often, all of those are split up by dull 'exploration' sections in identical-looking office facilities, as well as tedious platforming through industrial backrooms. See, while Tango Gameworks’ rhythm brawler starts strong and ends magnificently, there’s an extended middle where its stage presence shrinks and fatigue starts creeping in. Who’d have guessed, then, that its absolute best fight – not just a thrilling brawl in itself, but the point at which a stumbling adventure plants its feet back in greatness – would take place in a canteen? A Smaug-pleasing gold hoard, conveniently adjacent to a finance executive’s office. Hi-Fi Rush, our inaugural RPS Game Club game, sets its on-the-beat beatdowns in some pretty interesting places.
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